
- #Apple os x open source future 2017 mac os x
- #Apple os x open source future 2017 mac os
- #Apple os x open source future 2017 update
- #Apple os x open source future 2017 software
While we’re going wild with suggestions and hypothesis here, I’d vote for porting Blender and its gaming engine, albeit with Lua instead of Python. People would have to remember it’s a constrained, embedded environment, and the current “best practices” in RAD that ignores tight memory management are simply non-starters there. For all I care Es could support a single language, and it could be BASIC, Forth, Lisp, Eiffel, Haskell, #!/bin/sh, C++, Dylan… All those languages by themselves amount to rigorously nothing, but the tools written around them to enable sane development, these do.įor a console-restrained OS with a focus on homebrew games (remember, a wild guess), I think something like Java makes a lot more sense than Smalltalk (and people that know me know I’m a strong proponent of Smalltalk, although I think polishing Squeak with more and better antialiasing wouldn’t hurt, and neither would an improved dynarec), but not your average Java implementation, mind you. Or even Pascal, were it supported on OS X, for the matter.Īnyway, the point is not about Apple, it’s about the marriage between language and functionality. I thought we were discussing 3rd party apps? Because I assume Apple itself would have no problem with either languages.
#Apple os x open source future 2017 mac os
> Not a *single* interesting Mac OS X-exclusive app is written in Carbon. You know, that little company in Japan that simply prints money out of a little thing called Nintendo DS, as if the Wii wasn’t enough? Not a *single* interesting Mac OS X-exclusive app is written in Carbon.Ĭareful, you’re talking about Nintendo here.
#Apple os x open source future 2017 mac os x
Uh… Noooo? The only Carbon apps you see nowadays on Mac OS X are those based on large existing codebases that started back on Mac OS 7, like those by Adobe and Microsoft, and apps ported over from Linux and use the eventual toolkit that doesn’t bind to Cocoa (like Qt), but those are really few and far between (and to be honest I’ve never seen a single native Mac OS X app based on Qt). Sony had already too much trouble forcing developers to use Linux as developer platform and only valid devkit, so most ended up using CodeWarrior.Īpple had already too much trouble forcing users to ObjectiveC. Use of a graphics library that can make great use of hardware acceleration: check.īut of course I’d rather have Lua instead of Javascript Lua is much, *much* bigger among the game development community, so it’s definitely a wiser choice.
#Apple os x open source future 2017 software
We invite developers and systems administrators to present their talks about Free/Libre/Open-source Software on the topics of Desktop development, Desktop applications and interoperability amongst Desktop Environments. Interpreted languages to sandbox the development away from the “crown jewels” (i.e., the encryption keys), and to ensure portability between the development environment and the target environment: check. The Desktops DevRoom is a unique opportunity to show novel ideas and developments related to desktop computing to a wide technical audience. And you know what my suspicion is? That’s Nintendo answer for homebrew apps on the Wii. What makes you think it’s a next-gen system? It’s a research system. (yeah, broad adoption Squeak is *big* at Disney.)ĭoesn’t seem at all like a wise choice for a next-next-gen system. Squeak? Javascript? FAT as filesystem? this is horrible! We note the existing version of MacOS, Big Sur, was compatible with all MacBook laptops released after 2013.Why on earth? And why using such choice of technologies?
#Apple os x open source future 2017 update
The 2013 “trashcan” Mac Pro – which Apple continues to sell to this day, albeit refurbished – will receive an update to MacOS Monterey, as will all Mac Mini devices released after 2014. However, on the Mac front, Apple took a carving knife to several older machines, culling support for pre-2015 MacBook Air and MacBook Pro laptops, as well as iMac computers released before that point. Apple faces app store payments fight in Arizona, Throttlegate suit in Portugal.

